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Monosynchronus Communications

Monosync communications, as the name implies, has one sync character, 1 8-bit scene character.
The problem with this is the fact that an 8-bit sequence can very easily appear as data within your actual message.
On the receiving end, that can cause a problem because as you’re looking for this sync character, you might find it in the message as opposed to the beginning of the message which can cause you to be out of sync with the rest of the data.
Watch I/O in a Minute: Monosynchronus Communications
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